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BACKROOMS | GEOMETRY NODES | BLENDER | DARKMINIMUM

This work is inspired by the Kane Pixels Backrooms series.

To be able to configure a big scene in a fast time I've made two geometry nodes setups. Some details further:

- First nodes are configured by vertexes and edges. You can see it on the first gif.

- Second nodes group is quite procedural. It works by creating a grid and then calculating points and filtering them and then treat as it was done in the first node group.

First node setup

First node setup

Second node setup

Second node setup

Blender Geometry node setup

Blender Geometry node setup